Monday, February 27, 2012
I found a good reference shot of "the wall" online from the official GoT site and thought I'd just do something similar. I then proceeded to watch some environment painting training videos done by Dylon Cole and man did he ever make it look easy. This should be a breeze, right? Noooope. What I found was a new respect for all those guys and gals out there that make this look so easy, hats off to you folks.
Made mistakes, learned many things, had lots of fun and came up with this...
Thursday, December 22, 2011
Decals are a wonderful thing, they work great with floor trap placement.
Oh yeah, the front door was supposed to have chains!
Rift base without particles
This actually got cut for design reason:
2nd Pass - cleaned up the crystal and possible color variations
Screenshot from some of my Levels:
Level never made game :(
Triple Down - the quad Ballista here never made it into the game
Thank you for visiting and please don't hesitate to ask any questions.
Now for some terrain images:
And other miscellaneous stuff:
Unit Hitpointbar mockups:
Think that's enough for "Age" and thank you for checking out my blog. My next post will be of all my "Orcs Must Die!" artwork so check back :)
Saturday, August 8, 2009
Monday, December 1, 2008
Friday, October 3, 2008
Felt good to use Zbrush again and I'm itching to do more now. How about some rocks!
Wednesday, October 1, 2008
Here are some building textures from Age3. I always like showing my textures since that is where I spend most of my time working. I'm not going to post any normal or spec maps from Age3 because they were just black and white CrazyBump creations based off the diffuse texture.